Peer-Reviewed Journal Details
Mandatory Fields
Kerr, A;Cawley, A
2012
January
International Journal of Cultural Policy
The spatialisation of the digital games industry: lessons from Ireland
Published
15 ()
Optional Fields
PRODUCTION NETWORKS VIDEO GAMES INNOVATION KNOWLEDGE DYNAMICS
18
398
418
This article draws on the concept of spatialisation to better understand the development of a digital games industry on the periphery of mainland Europe, on the island of Ireland. Positioning digital games within the cultural and creative industries, we explore how global networks of production in this industry get territorialised, negotiated and shaped by local factors. Drawing upon an industry-wide survey in Ireland we found that employment has grown by 400% in the last decade but that this rate of employment growth and its concentration in large urban areas masks significant ruptures and shifts which more detailed spatial, occupational and social analysis reveals: in particular, how the state, multinational game companies, and physical and human capital interact to shape an industry which is strong in middleware, localisation and support but weak in content development. An understanding of global digital games production networks and of occupational patterns in this industry is, we believe, crucial for national and European cultural policies for the digital games industry and for the cultural and creative industries more generally.
ABINGDON
1028-6632
10.1080/10286632.2011.598515
Grant Details